Saturday, January 31, 2009

Critiquing interactive works

People are harsh towards Interactive works than to other genre of arts such as painting or sculpture, so that interactive works are hardly appreciated as supposed to be.

1. Interactive work requires the audience to be active, but the audiences are afraid that they might break the artwork so they are usually very passive and timid.

2. Audiences are lazy to "perform" the interaction. They are also afraid that they might do something wrong that was not the artist's intention. Audiences just want to learn how to interact, or just watch someone else experimenting.

3. Audiences are overwhelmed by the technology. The audiences are dazzled by the technology without getting deeper insight. Or else, the audience will feel overwhelmed by the technological devices and shy away.

4. Interaction makes the audiences calculate the cause and effect as they play a game, so that they are intellectually engaged rather than felling the experience emotionally.

5. Technological faults annoy audiences. Too much loading time, time interval of interaction or noises are not excusable to them. It is just a proof of failure for the audiences.

6. Time passes by, and the artwork cannot be seen any more. Sometimes it becomes old fashioned so nobody will appreciate it.

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