Saturday, August 8, 2009

exhibition at siggraph space time student gallery

















Just came back after having my piece up at Siggraph space time student gallery.
The gallery had a nice spot that people can just come in without buying any pass.
It was near the job fair and the booths of creative industries.
As a result, just ordinary people without any specific interest would enjoy pretty much of them.

But the bad thing was that it was too bright so that often the physical installations did not show up as well as expected.

Anyway, it was a great experience for me.

First of all, I realized that in these kind of things, you should always be prepared more than you think.
Do not expect too much for them to give you all the hardware tools or so. They were too busy to take care of those trivial things unless you took the first prize.

Second, expect what people would need. People would like to know how to play with. They lifted over my name card and were disappointed to see only my email address. They would like to see instructions rather than my email address.

Third, let people would interact with it according to their previous assumsions. They would place the objects in a row, or pile it up, which I had not expected before. I guess this is the way how they play with building blocks. I got some ideas of to apply this also into my interaction scenario. Also, people would roll around the balls, and bounce(kick?) with their fingers as they are playing with marbles. This also, gave me some ideas that the shape of the object determines the interaction a lot.

Also, I came to think of other parameters.

Should the interaction time be long or short? I mean, will it be better to make people play longer? or will it be better to make people just easily play and go fast? If it is too easy, they will get bored. If it is too difficult, they will not want to play with.

Should there be a structure or not? If there is a structure, then they should be able to understand better, but also it might determine the way how they play. If there is not a structure, then they will play according to their instinct, but might make everything vague and abstract.

Well, anyway, what I feel is that the story or the concept or meaning is important within the space time gallery student exhibition. And of course, people should be able to have fun with it.

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